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Malfunctioning & Malicious Magic Items

Created by Hamid

A deck of beautifully illustrated magic items that reward smart players and leads to hilarious gameplay, 5e compatible.

Latest Updates from Our Project:

Let's Be Storytellers
almost 5 years ago – Fri, Jun 11, 2021 at 06:44:58 PM

Hey everyone, 

We unlocked a new stretch goal today which upgrades the box with additional finishes to make it feel more like an authentic book! We're also onto Phase 4 of new cards to unlock. Just like before you can submit and vote for magic item ideas (I want this project to be something we build together). Here are the links for Weapons/Armour,  Clothing/Jewellery,  and Utility/Consumables. Use your KS user name so that if your item gets chosen I can reach out to you.


Speaking of books, I am a librarian by day and I wanted to recommend a fantasy book I've borrowed a lot of ideas, descriptions, and dialog from to use in my own games. It's called The Dragon Lords: Fool's Gold by Jon Hollins,"Guardians of the Galaxy meets The Hobbit in this frolicking fantasy adventure." Sometimes it's hard to come up with great ideas, but there are people out there making awesome content to draw from so if you have any books, comics, movies, or shows that you take inspiration from post them in the comments. 

Until soon!

Hamid

3 Stretch Goals Unlocked
almost 5 years ago – Sat, Jun 05, 2021 at 10:36:47 PM

Hey everyone, 

We've unlocked 3 stretch goals since the last update and are $50 away from hitting another. Once we do the number of unique items in the deck will be up to 80! Lets see if we can make it to 100 by the end of the campaign. 

Here are some of the new items that are being added to the deck based on your suggestions. If you are a new backer you can suggest or vote for an item you'd like to see in the deck, that is malfunctioning or malicious, by clicking on the following links. Don't forget to use your KS user name if you suggest an item.

Armour and Weapon 

Clothing and Jewellery 

Utility and Consumable 


New Items

Cowards Armour (creator) - provides a high AC so long as you are not carrying weapons, and decreases your AC if you are. Has a heart emblem that allows you to cast the Sunbeam spell from your chest once per day when unarmed

Leech Blade (Zachary D) - Dagger +1 that drains 1 HP per round from its wielder after combat until the wielder takes damage equal to its last damage roll.

Wand of Grammarian (Entayan) - A +1 arcane focus that sometimes changes a letter of the spell being cast changing its effect

Item Spotlight - Twig Staff

This sentient, animated staff will resist any command given to it by the player. Both the player and twig roll for Charisma and if the player rolls higher the twig will acquiesce. The twig gains advantage to rolls related to requests that would cause it harm.

Think of it like a sassier unseen servant - that CAN be seen. Suspect there might be some traps down a long corridor, or just need a distraction? Then the Twig Staff is for you! It also makes for a stylish accessory to those that need a walking stick to help with a limp or while going up a steep incline. 

Free Preview Adventure!
almost 5 years ago – Tue, Jun 01, 2021 at 09:55:02 PM

Hey everyone,

The wonderful artist of this kickstarter, Loot Tavern, wanted to give all of you a free preview adventure! If you like his work and wish you had more, he just launched a kickstarter project today, I just backed and here is all the cool stuff you get.

Download Free Adventure HERE

Visit KS Page HERE

Heliana’s Guide to Monster Hunting is a 300-page tome packed with exciting new content  to enhance your 5th edition game. Discover lethally thrilling adventures, rules for tracking, harvesting, and crafting, and a humongous hoard of fully-illustrated items, monsters, spells, and player options within these blood-splattered pages. Battle lethal, multi-stage boss monsters and forge fantastic new items and familiars from their remains.

Here’s what’s inside:

  • 3 modular rule systems for tracking, harvesting, and crafting;
     
  • 10 adventures, each playable at three levels;
     
  • 10 friendly familiars;
     
  • 40+ original spells;
     
  • 50+ new monsters;
     
  • 150+ fully-illustrated items;
     
  • 200+ characterful random encounters.

Kickstarter Link: https://www.kickstarter.com/projects/saltybot/monsterhunting5e?ref=discovery&term=Heliana%E2%80%99s%20

Phase 3
almost 5 years ago – Mon, May 31, 2021 at 03:35:45 PM

TL:DR - New cards revealed plus Roll20 macros w/instructions, comic at the end

Hey everyone,

We are close to unlocking more Utility and Consumable cards, which mean's we've cycled through all the categories twice, and are now kicking off the next round! Here are some of your suggestions that will be added to the deck. The polls are going to stay open so you can recommend and vote for more items.

 Weapons and Armour (Poll https://poll.ly/#/2Y3Qn7BL) 

Mana Crossbow (Joseph W): +2 hand crossbow, when the PC says a command word the crossbow shoots a bold of magical engery at a target and on a crit breaks a bone/ruptures an organ in the location the PC specifies. After 3 crit fails the weapon explodes and everyone in a 30ft radius must make a DEX save or take (wielder's level)D4 damage.

Unstable Returning Weapon (John Paul L): Can hit a target behind total cover before returning to the owner, but there is a 25% chance on return it will damage the user

Antimatter Ammunition (Samiur R): Deals massive damage but turns the target invisible after being hit

 Clothing and Jewellery  (Poll https://poll.ly/#/Lyaj7mw5) 

Healing Crytal (creator): Crystal that can completely heal injuries, requires the player to roll a D20 and instantly age that many years which corresponds to how long the injury would have taken to naturally heal. The player's hair and finger nails also grow to match the years that have passed.

Friendship Bracelet of Spell Sharing (Ben): While two characters wear these bracelets, they can be linked to allow for each friend to use the other's spells, though the full mana cost is paid by both users whenever one uses a spell which was not theirs, but given to them via bracelet access.

Tinfoil Hat (Matt N): Immunity to psychic damage but disadvantage on intelligence checks, and any radiant damage last for two rounds because it holds onto the thermal energy

 Utility and Consumables (Poll https://poll.ly/#/G3Y4bek5) 

Smoke Pipe (creator): Creates an obscuring cloud of smoke that follows the owner and cannot be dissipated by wind or other means. The smoker has a reduced lung capacity and their speed is reduced by 5ft. They have disadvantage on CON saves until they take a rest

Combat Glue (Khalid): Apply to weapons melee which doesn't become adhesive until it comes in contact with blood/innards. Once inside a target it cannot be removed and continues to do the initial damage each turn.

Were Bear Manacles (Amin): When they are put on a small or medium creature they are transformed into a bear. The bear is still shackled but is now larger, stronger, and still has the ability to bite



Roll20 Macros

I ran a game with my friends on Roll20 yesterday, and I wanted share the macros that I use to make game play easier. These codes create buttons that the GM or players can use instead of keeping character sheets up. HERE are video instructions that shows you how to apply them, it's as simply as copying and pasting.

Speaking of the game yesterday, I threw a bridge troll at the party and thanks to some high deception rolls they managed to convince the troll that they were bridge inspectors allowing them to pass without paying to cross. They even managed to get the troll to give them money because of fines for structural integrity violations on the bridge. 


Copy these into the Macros Menu in Roll20, and make them visible to all players. They will appear at the bottom of the page.

Ability Check

@{selected|wtype}&{template:default} {{name=Ability Score for @{selected|character_name}}} {{?{Ability Score

| Strength, Strength +@{selected|strength_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|strength_mod}@{selected|jack_bonus}]]

| Dexterity, Dexterity +@{selected|dexterity_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|dexterity_mod}@{selected|jack_bonus}]]

| Constitution, Constitution +@{selected|constitution_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|constitution_mod}@{selected|jack_bonus}]]

| Intelligence, Intelligence +@{selected|intelligence_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|intelligence_mod}@{selected|jack_bonus}]]

| Wisdom, Wisdom +@{selected|wisdom_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|wisdom_mod}@{selected|jack_bonus}]]

| Charisma, Charisma +@{selected|charisma_mod}@{selected|jack_bonus}=[[@{selected|d20}+@{selected|charisma_mod}@{selected|jack_bonus}]]

}}}

Character Info

@{selected|token_name} &{template:default} {{name=Character Info for @{selected|character_name}}} {{Level= [[@{selected|level}]]}} {{HP= [[@{selected|hp}]]}} {{AC= [[@{selected|ac}]]}} {{Initiative= [[@{selected| dexterity_mod }]]}} {{Speed= [[@{selected|speed}]]}} {{Hit Dice=[[@{selected|level}]] D [[@{selected|hitdietype}]]}} {{Spell ATK= [[@{selected|spell_attack_bonus}]]}} {{Spell DC= [[@{selected|spell_save_dc}]]}}

Initiative

/r 1D20+@{selected|dexterity_mod} &{tracker}

Roll HP

@{selected|wtype}&{template:default} {{name=Health Roll for @{selected|character_name}}}

[[?{Number of Dice}D@{selected|hitdieroll}+@{selected|constitution_mod}*?{Number of Dice}]]

Saving Throws

@{selected|wtype}&{template:default} {{name=Saving Throw for @{selected|character_name}}} {{?{Saving Throw

| Strength, Strength= [[@{selected|d20}+[[(@{selected|strength_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_str_save}*@{selected|npc})]]]]

| Dexterity, Dexterity= [[@{selected|d20}+[[(@{selected|dexterity_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_dex_save}*@{selected|npc})]]]]

| Constitution, Constitution= [[@{selected|d20}+[[(@{selected|constitution_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_con_save}*@{selected|npc})]]]]

| Intelligence, Intelligence= [[@{selected|d20}+[[(@{selected|intelligence_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_int_save}*@{selected|npc})]]]]

| Wisdom, Wisdom= [[@{selected|d20}+[[(@{selected|wisdom_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_wis_save}*@{selected|npc})]]]]

| Charisma, Charisma= [[@{selected|d20}+[[(@{selected|charisma_save_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_cha_save}*@{selected|npc})]]]]

}}}

Scores

@{selected|token_name} &{template:default} {{name=Character Info for @{selected|character_name}}} {{Strength= [[@{selected|strength_mod}]]}} {{Dexterity= [[@{selected|dexterity_mod}]]}} {{Constitution= [[@{selected|constitution_mod}]]}} {{Intelligence= [[@{selected|intelligence_mod}]]}} {{Wisdom= [[@{selected|wisdom_mod}]]}} {{Charisma=[[@{selected|charisma_mod}]]}}

Skill Check

@{selected|wtype}&{template:default} {{name=Skill Check for @{selected|character_name}}} {{?{Skill

| Acrobatics, Acrobatics =[[@{selected|d20}+[[(@{selected|acrobatics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_acrobatics}*@{selected|npc})]]]]

| Animal Handling, Animal Handling =[[@{selected|d20}+[[(@{selected|animal_handling_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_animal_handling}*@{selected|npc})]]]]

| Arcana, Arcana=[[@{selected|d20}+[[(@{selected|arcana_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_arcana}*@{selected|npc})]]]]

| Athletics, Athletics=[[@{selected|d20}+[[(@{selected|athletics_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_athletics}*@{selected|npc})]]]]

| Decpetion, Decpetion=[[@{selected|d20}+[[(@{selected|deception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_deception}*@{selected|npc})]]]]

| History, History=[[@{selected|d20}+[[(@{selected|history_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_history}*@{selected|npc})]]]]

| Insight, Insight=[[@{selected|d20}+[[(@{selected|insight_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_insight}*@{selected|npc})]]]]

| Intimidation, Intimidation=[[@{selected|d20}+[[(@{selected|intimidation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_intimidation}*@{selected|npc})]]]]

| Investigation, Investigation=[[@{selected|d20}+[[(@{selected|investigation_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_investigation}*@{selected|npc})]]]]

| Medicine, Medicine=[[@{selected|d20}+[[(@{selected|medicine_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_medicine}*@{selected|npc})]]]]

| Nature, Nature=[[@{selected|d20}+[[(@{selected|nature_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_nature}*@{selected|npc})]]]]

| Perception, Perception=[[@{selected|d20}+[[(@{selected|perception_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_perception}*@{selected|npc})]]]]

| Performance, Performance=[[@{selected|d20}+[[(@{selected|performance_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_performance}*@{selected|npc})]]]]

| Persuasion, Persuasion=[[@{selected|d20}+[[(@{selected|persuasion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_persuasion}*@{selected|npc})]]]]

| Religion, Religion=[[@{selected|d20}+[[(@{selected|religion_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_religion}*@{selected|npc})]]]]

| Sleight of Hand, Sleight of Hand=[[@{selected|d20}+[[(@{selected|sleight_of_hand_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_sleight_of_hand}*@{selected|npc})]]]]

| Stealth, Stealth=[[@{selected|d20}+[[(@{selected|stealth_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_stealth}*@{selected|npc})]]]]

| Survival, Survival=[[@{selected|d20}+[[(@{selected|survival_bonus}@{selected|pbd_safe}*(1-ceil((@{selected|npc})*0.1)))+(@{selected|npc_survival}*@{selected|npc})]]]]

}}}


Use these codes in the Attributes section of a character sheet to create player specific buttons that will appear at the top of the screen when their character is selected. Just change the bolded sections for whatever weapon you choose.

Weapons

&{template:default} {{name=WEAPON Attack for @{selected|character_name}}} {{Attack Roll= [[1d20+@{selected|pb}+@{selected|strength_mod}]]}} {{TYPE Damage= [[1d8+@{selected|strength_mod}]]}}


Magic - multiple spells can be listed before the } 

?{Cantrip_Spell|

List_Name, **NAME** (description - no commas)You hurl a mote of fire at a creature or object within range. A flammable object hit by this spell ignites if it isn’t being worn or carried. **Attack Roll** [[1D20+@{Selected|spell_attack_bonus}]] the target takes [[1d10]] **Fire** damage.

**Action VS - 120ft. - Instant** |

}


Other - examples of information buttons such as race abilities and cumulative player stats


Ability Example

&{template:default} {{name=Halfing Abilities for @{selected|character_name}}} {{Lucky= Re-roll natural 1s on attack rolls, ability checks, and saving throws. You must use the new roll}} {{Brave= Advantage on saving throws against being frightened}} {{Halfing Nimbleness= Move through the space of any creature that is a size larger than you}} {{Naturally Stealthy= can hide when obscured by a creature that is a size larger than you}}

Cumulative Stats

&{template:default} {{name=Statistics for @{selected|character_name}}} {{XP= [[0]]}} {{Kills= [[0]]}} {{Nat 1= [[0]]}} {{Nat 20= [[0]]}} {{Gold= [[0]]}} {{Lovers= [[0]]}} {{Magic Items= [[0]]}} {{Lost Rope= [[0]]}} {{Lost Nets= [[0]]}}


Until soon!

Hamid

Unlocked Stretch Goals - More Cards
almost 5 years ago – Sat, May 29, 2021 at 12:10:12 AM

Hey everyone,

We just hit another stretch goal and will be adding new content to the deck! We're unlocking more Armour and Weapons cards. For our newer backers, I had set up a poll where you could submit and vote for item ideas,  just remember to use your KS user name if you suggest an item.  We are also upgrading the card insert in the box itself.

Poll Links

Armour and Weapon

Clothing and Jewellery

Utility and Consumable
 

 Have a great weekend!

Hamid